CALL TO ARMS MOD SAVE GAMES MODS
Mods can also be removed using the same app.The days of entering left, right, left, right, up, down, up, down, a, b to cheat your way through a video game are long gone.
CALL TO ARMS MOD SAVE GAMES MOD
You have options to make the mod private or accessible only to Friends-a good idea for testing prior to making a mod public. Fill out all the information so you're not cluttering the workshop with gibberish.Run this and point it to your local mod.The Call to Arms root directory has an app called " call_to_arms_workshop.exe".You must exit and restart it when you make changes. NOTE: Unlike the game, you cannot see the effect of edits while the Editor is running.Exit the game and start the Editor, your mod features are now available.
IMPORTANT: Do NOT create your own subfolder names under "resource" (e.g.Unzip the PAK files into a folder called "resource".\Call to Arms\resource into your mod folder.
Copy over the desired PAK files & folders from."0.000.0") and the maxGameVersion should be the current version # (or higher)- e.g. Change the minGameVersion to something low (e.g.Change the name to match your mod folder name.Copy the file "mod.info" from the Template mod into the root of your mod folder.The Steam Workshop won't allow those should you end up publishing this mod. Do yourself a favor and don't include underscores, dashes, or other special characters in the folder name.\Steam\steamapps\common\Call to Arms\mods. Many of the files within the PAKs are simple JSON-like text files and easily edited. Or if you prefer, copy the files to a working folder, change the file extension to zip, and extract them.
CALL TO ARMS MOD SAVE GAMES ZIP
These are simply ZIP files, and you can view or extract them with your favorite ZIP app. Data files that control a large number of game properties are typically found in the following folder: \Program Files (x86)\Steam\steamapps\common\Call to Arms\resource\.